Inspiration

  • 8-bit video games and the theme of the hackathon ## What it does
  • A tower defense game with multiple towers and paths ## How we built it
  • Using Pygame and a dream. ## Challenges we ran into
  • Handling of animations due to Pygame, projectiles, collisions, and overall performance metrics. ## Accomplishments that we're proud of
  • Getting working pathing, a projectile system, and using python effectively with not that much prior usage ## What we learned
  • Merge Conflicts SUCK

What's next for Bastion, a tower defense game.

  • Perhaps we will make some improvements and expand upon the game later, maybe even port it to a new language or framework
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