I was inspired by the gap between traditional basketball training and how decision-making actually develops in games. Basketball IQ is usually learned through experience or film study, but there aren’t many tools that force players to make reads quickly and then explain why a decision was correct or incorrect. I wanted to turn basketball decision-making into something repeatable, measurable, and interactive, similar to how reaction time or coding skills can be trained through practice tools.
Built With
- next.js
- prisma
- react
- rest
- sqlite
- typescript
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