Inspiration

Geometry Dash

What it does

Jump as long as you can, avoiding obstacles.

How we built it

Pygame

Challenges we ran into

Collision, teleportation, score counter, movements.

Accomplishments that we're proud of

Functioning gravity and controls

What we learned

Collision is hard and the use of randomizer is better than type individual obstacles.

What's next for Basic Infinite Random Platformer

Maybe some refined updates on the obstacles, sprites, and introduction of new things.

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