Inspiration - I wanted to make a game where you're encouraged to walk between areas as opposed to driving. To accomplish this I created a walking simulator.

What it does - You watch a banana walk to work in real time using the environmentally-friendly option of walking.

How we built it - I built this project by utilizing pygame and creating my own custom assets. Then I coded the game engine to utilize the graphics that I made.

Challenges we ran into - The main challenge was cycling between animations for the main character.

Accomplishments that we're proud of - I was able to create a character animation by linking the character sprites in a loop and making the animation change based on the frame number.

What we learned - I learned about how framerates work within a game engine and how frame rate is tied to game mechanics.

What's next for Banana Game - The next step is to take the game 3D via the unity engine.

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