Inspiration

it was colin's idea

What it does

it is a bad platformer with bad wall clipping but it works

How we built it

Challenges we ran into

we don't know what we are doing

Accomplishments that we're proud of

all the enemy movement scripts colin made the jumping getting it to function in 24 hours the animation the jumping

What we learned

so many things like how to make unity UI and how to make jumping not be so bad

What's next for Bambi the Dragon

maybe we will make it suck less but we will probably start over

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