Inspiration
it was colin's idea
What it does
it is a bad platformer with bad wall clipping but it works
How we built it
Challenges we ran into
we don't know what we are doing
Accomplishments that we're proud of
all the enemy movement scripts colin made the jumping getting it to function in 24 hours the animation the jumping
What we learned
so many things like how to make unity UI and how to make jumping not be so bad
What's next for Bambi the Dragon
maybe we will make it suck less but we will probably start over
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