Inspiration

Having played Realm of the Mad God a while back I've really liked the concept of bullet hell - style games.

What it does

You navigate small, quick levels increasing in complexity with randomly generated layout and enemies that you can eliminate by clicking to shoot a projectile. Includes a leaderboard to compare your results to other local players.

How I built it

Java, using Slick2D and LWJGL

Challenges I ran into

Enemies keep spawning inside walls and this issue always evades my fixes for it. Collision detection for the player also sometimes adds a bit of difficulty.

Accomplishments that I'm proud of

The game's creation, basically

What I learned

Creating a (kinda basic) game engine with tile-based map system and moving entities Bullet-hell patterns and projectile management

What's next for BalRogue

I'm not sure where to go from here

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