Inspiration
Having played Realm of the Mad God a while back I've really liked the concept of bullet hell - style games.
What it does
You navigate small, quick levels increasing in complexity with randomly generated layout and enemies that you can eliminate by clicking to shoot a projectile. Includes a leaderboard to compare your results to other local players.
How I built it
Java, using Slick2D and LWJGL
Challenges I ran into
Enemies keep spawning inside walls and this issue always evades my fixes for it. Collision detection for the player also sometimes adds a bit of difficulty.
Accomplishments that I'm proud of
The game's creation, basically
What I learned
Creating a (kinda basic) game engine with tile-based map system and moving entities Bullet-hell patterns and projectile management
What's next for BalRogue
I'm not sure where to go from here

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