Inspiration

We wanted to make a fun video game!

What it does

It's pretty much a clone of that mario party game, that's really it!

How we built it

umm, sweat, tears, blood, unity, C#, and a lot of youtube tutorials

Challenges we ran into

Apple's own proprietary IDE apparently doesn't like to work with Apples own proprietary graphics API, who knew? thanks for actually working, OpenGL!

Accomplishments that we're proud of

Getting networking to work, kind of? It's still in progress, we'll see :D

What we learned

Teamwork makes the dream work. Also apple kind of sucks.

What's next for BallBrawlers

probably nothing, but maybe we'll put in microtransactions or something.

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