Inspiration
We wanted to make a fun video game!
What it does
It's pretty much a clone of that mario party game, that's really it!
How we built it
umm, sweat, tears, blood, unity, C#, and a lot of youtube tutorials
Challenges we ran into
Apple's own proprietary IDE apparently doesn't like to work with Apples own proprietary graphics API, who knew? thanks for actually working, OpenGL!
Accomplishments that we're proud of
Getting networking to work, kind of? It's still in progress, we'll see :D
What we learned
Teamwork makes the dream work. Also apple kind of sucks.
What's next for BallBrawlers
probably nothing, but maybe we'll put in microtransactions or something.
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