Back to the Park

Inspiration

Argentina is going through the longest Coronavirus quarantine in the world, 100 days and still counting. In the metropolitan area of Buenos Aires there has been no exceptions made for children, meaning that children in Buenos Aires are dealing with one of the most severe isolation conditions in the world. This affects their mood and health just as much as their social skills and education.

What it does

It brings popular activities from Buenos Aires' parks to the reality of their homes, allowing them to play and interact with their parents giving some sense of activity that may relate easier with the outdoors activity they need.

How we built it

We built the models with Blender and set all the programming within Spark AR. We used the patch editor to set the interaction with the objects and allow the user to select the type of game and color through object tap, the animations were handled by vector transitions.

Challenges we ran into

The main challenge was understanding that we needed to make elements that were really familiar for kids if we wanted them to play with their body without watching the screen, so we stayed as close as possible to the most popular games in Buenos Aires' parks.

Accomplishments that we're proud of

We are proud of doing something to ease the confinement of families, even if it's just for a few moments of fun it's really important. It's been interesting as well to address a real problem Argentinians are dealing with and translate it into a AR challenge.

What we learned

We learned that if you have an idea clear you can develop really fast, *the key is to have an idea that will address our problem before starting to produce. Spark AR is a great tool to make ideas come to life in augmented reality.

What's next for Back to the Park

We want to develop a gamification side of the experience so that the kids have something to play for and share with their friends, similar to how their social interaction really works at the park.

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