Inspiration
divide between old and young generations
What it does
A platforming game with rudimentary combat and AI
How we built it
By making use of the Unity game engine and Visual Studio, programming in c#
Challenges we ran into
Implementing movement, colliders, pathfinding AI, and learning the Unity game engine.
Accomplishments that we're proud of
Animations, movement systems, and having a functional prototype
What we learned
How to use Unity, implement animations, pathfinding AI, and collisions.
What's next for Back In My Day
More levels, more complex enemy AI, improved cutscenes.
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