Inspiration

divide between old and young generations

What it does

A platforming game with rudimentary combat and AI

How we built it

By making use of the Unity game engine and Visual Studio, programming in c#

Challenges we ran into

Implementing movement, colliders, pathfinding AI, and learning the Unity game engine.

Accomplishments that we're proud of

Animations, movement systems, and having a functional prototype

What we learned

How to use Unity, implement animations, pathfinding AI, and collisions.

What's next for Back In My Day

More levels, more complex enemy AI, improved cutscenes.

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