Inspiration

We wanted to make a game was fun for us to make, and fun for others to enjoy. We enjoy the persona that famous celebrities give off, and wanted to put it into a game that combined it with the aroma of flavors that follow the consumption of bread.

What it does

It does exactly what you expect from a game called B.R.E.A.D.

Jokes aside, B.R.E.A.D. is a game where your goal is to defeat the devious celebrity chef Alton Brown from the Toaster Storm. Why is he wreaking havoc? We don't know.

How we built it

We started by creating our sprites and background objects in Piskel and Adobe Photoshop CC 2019. We then created a Unity-2D project, using the Collaborate feature to share files and code. Each script file is written in C#, within Visual Studio Community 2017, utilizing Unity libraries and object oriented design.

Challenges we ran into

We ran into an IMMENSE number of challenges. To start, while each member of our team has a background knowledge of Java and some C++, we very little knowledge of the intricacies of C# and relied on internet resources for guidance. As well, the Collaborate feature offered by the Unity free plan allowed only for three of the four of us to have access at a single moment, requiring us to transfer resources over Google Drive and USB drives.

Accomplishments that we're proud of

While we accomplished what seems to be very little, we are proud of the progress we have made and the small design innovations we discovered to improve the aesthetic, performance, and overall experience of our game.

What we learned

This project taught us C# and Unity skills, but most importantly, we learned that we need to take our projects one step at a time instead of setting unrealistic goals.

What's next for B.R.E.A.D.

First came G.R.A.I.N., then came F.L.O.U.R., today delivered B.R.E.A.D., and tomorrow there will be T.O.A.S.T!

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