Inspiration

We wanted to create an easier to play a game for anyone with limited downtime. ie. waiting for the bus

What it does

It allows you to dodge logs in-game!

How we built it

We used processing.

Challenges we ran into

We had to learn all of the processing today so it was often challenging how to figure our way around coding.

Accomplishments that we're proud of

The game's collision system.

What we learned

Processing.

What's next for Axeman

Better intro, score counter, and more fluid movements/ animations.

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