Inspiration
We wanted to create an easier to play a game for anyone with limited downtime. ie. waiting for the bus
What it does
It allows you to dodge logs in-game!
How we built it
We used processing.
Challenges we ran into
We had to learn all of the processing today so it was often challenging how to figure our way around coding.
Accomplishments that we're proud of
The game's collision system.
What we learned
Processing.
What's next for Axeman
Better intro, score counter, and more fluid movements/ animations.
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