We started off wanting to build a platformer. But we decided to build a simpler game that does not require complex physics.

What it does

You can move a rectangle to avoid obstacles.

How I built it

We used processing.

Challenges I ran into

We had some issues with boundary setting.

Accomplishments that I'm proud of

We are proud of the fundamentals that we

What I learned

Learned how to implement 2d objects in a 3d grid.

What's next for BulletDodge

Texture wrapping

Built With

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