We started off wanting to build a platformer. But we decided to build a simpler game that does not require complex physics.
What it does
You can move a rectangle to avoid obstacles.
How I built it
We used processing.
Challenges I ran into
We had some issues with boundary setting.
Accomplishments that I'm proud of
We are proud of the fundamentals that we
What I learned
Learned how to implement 2d objects in a 3d grid.
What's next for BulletDodge