Inspiration
Avoid Humans. Eat Cake is inspired very much by the arcade high-score chasers I played when I was little. My intention here is to capture this arcade feel on mobile, with mobile-centric controls.
What it does
Avoid Humans. Eat Cake is a high-score chaser where you play an office worker who must avoid his co-workers at a workplace party and focus on eating cakes.
How we built it
Game Engine
- Game Maker
Graphic Tool
- PyxelEdit
Audio Tools
- LabChirp
- Bfxr
- Chiptone
- Bosca Ceoil
- Audacity
Challenges we ran into
- Figuring out the design of the floating virtual joystick and how to compensate for the lack of textile feedback on a touch screen
- Having no prior experience with typescript and Redis and having to figure out how to build a daily leaderboard
Accomplishments that we're proud of
Having a fully playable prototype with a variety of cakes!
What we learned
- Devvit
- Web game development
What's next for Avoid Humans. Eat Cake.
- More enemy types
- Power ups
- Unlockable content
- Better UI/UX for the leaderboards
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