Inspiration
We love Avatar the Last Airbender! The full show was recently added to Netflix and was met with much popularity so we thought it would be the perfect time to make an Avatar themed game. We wanted to make a game and challenge ourselves so we chose to make a game similar to ones that we often play.
What it does
Strategy battle simulator similar to chess, inspired by games such as Dota Auto Chess and TFT (Team Fight Tactics). You can build your army from each of the four nations to take on the AI. Not only does it have a lot of depth and tactics, but also is quite enjoyable to play with several cheerful animations and an engaging background.
How I built it
We built it using the Unity game engine and C#. We used GitHub to share and download each other's code as well as communicate with each other what our code does.
Challenges I ran into
-Not only was it our first time using a game engine, but it was also our first dive into C#. -Dealing with numerous merging errors with GitHub since we often edited the same files. -State machine problems -Randomizing a shop with 60 different possible buttons -First time animating -Adding special effects -Path finding -Enemy AI
Accomplishments that I'm proud of
We had excellent team work with everyone having a unique role and communicating our ideas well. If there was a major problem, we were able to all get together and work it out as we all had a different perspective.
What I learned
-How to work well as a team -How to use a game engine (Prefabs, sprites, scripts, etc.) -Basics of C# -Animations -State Machine -Randomization
What's next for Avatar: Battle Arena
We hope to improve the game by adding more units and abilities. We also hope that we can add an option where you can play against friends and people online. If it reaches the level of quality that we want to achieve, we could possibly host it on an online server or publish it on a video game distribution service such as Steam.

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