What it does

It allows automacy in the farming process and reduce the labour cost,time and increase the production within the same land.

How we built it

The project tackled the challenges of feeding a growing population sustainably using technologies like Pygame, NumPy, and CNN. Deep reinforcement learning and the YOLOv3 algorithm were implemented, while leveraging Postman API.Orcus,Spheron,Quine, FastAPI, and React.js.

Challenges we ran into

During the development of the project, several challenges were encountered. The initial hurdle was learning and becoming familiar with Pygame, a Python library for game development. This involved overcoming the learning curve and understanding the framework, which required time and effort.

Another significant challenge was the limited time available to develop a refined idea within 24 hours. Striking a balance between project complexity and time constraints required careful planning and prioritization.

Implementing deep reinforcement learning was a complex task, as it involved understanding the principles and algorithms of reinforcement learning and effectively integrating them into the project.

Achieving high accuracy in banana classification using a Convolutional Neural Network (CNN) proved demanding. Training the CNN to reach a 98 percent accuracy rate necessitated extensive training, data preprocessing, and fine-tuning of the model.

These challenges highlight the need for perseverance, careful planning, and continuous learning throughout the development process.

Accomplishments that we're proud of

We have succesfully executed the project and have a final mvp with us.

What we learned

A lot new mainly about neat cars and deep reinforcement learning.

What's next for Automatic_Banana_Farming

We will try creating a hardware prototype in minimal cost and find potential investors. We also aim to extend to several crops as well.

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