Inspiration

The "quantified self" revolution has taught us to count our steps and track our sleep, but it has largely ignored the chaos of our digital minds. We were inspired by the feeling of waking up from a "doomscroll" trance—disoriented, drained, and wondering where the last two hours went. We realized that our devices are designed to hijack attention, but they aren’t designed to protect us from the resulting cognitive load.

We asked ourselves: What if our devices didn’t just report our stats, but actively cared about our mental state?

The prompt challenged us to design for a "sensory experience" beyond the traditional five. This led us to Interoception—the sense of the internal state of the body—and Groundedness—the feeling of being present and intentional. We wanted to create a tool that didn't require more willpower, but instead provided a "shelter" where technology adapts to the user, rather than the user adapting to the technology.

What We Built: Cove

Cove is a speculative OS-level wellbeing layer. It sits above the operating system, continuously monitoring mental strain and attention drift.

The system operates on three layers:

  1. Track: Cove uses a speculative array of sensors—including wearable HRV monitors, electronic "e-tattoos" for facial expression tracking, and camera-based remote photoplethysmography (rPPG)—to infer the user's internal state without being intrusive.
  2. Nudge: Based on this inferred data, Cove offers gentle, context-aware interventions (breathing, walking, resetting) rather than alarms or guilt.
  3. Rewrite: The standout innovation. When mental strain peaks, Cove doesn't just suggest a break; it actively rewrites the digital interface. It slows transitions, reduces visual density, and inserts "Mental State Posts" into social feeds to break the spell of algorithmic manipulation.

How We Built It

We approached this as a speculative design challenge, prioritizing narrative and user experience over technical implementation.

  • Conceptual Framework: We defined a strict visual language based on mental states (Grounded, Drifting, Strained) rather than generic data points. We built a color system using Teal (Calm), Amber (Drifting), and Rust (Critical) to communicate urgency without evoking fear.
  • System Architecture: We designed a cohesive ecosystem of screens—Home, Senses, Tools, and Vitals— anchored by the Interoception Orb, a fluid, 3D-style visualization that acts as the emotional heart of the interface.
  • Prototyping: Utilizing Figma, we rapidly iterated on high-fidelity mockups. We focused heavily on the "Before & After" state of the Interface Rewrite to visually demonstrate how the environment changes to become softer and slower when the user is overwhelmed.

What We Learned

  • The Power of the Invisible: We learned that visualizing "invisible" states like cognitive drift is incredibly powerful. By making the unseen (mental strain) visible, we give users a language to understand their own fatigue.
  • Ethical nuances: We grappled with the line between "care" and "control." We learned that a surveillance system feels cold; a "shelter" feels warm. This led to our "No Shame" design principle—Cove should feel like a supportive companion, not a nagging parent.
  • Sensory Complexity: We deepened our understanding of neurosensory science, specifically how proxies like Heart Rate Variability (HRV) and Electrodermal Activity (EDA) correlate with cognitive load.

Challenges We Faced

  • Balancing Complexity vs. Calm: One of our biggest challenges was displaying rich physiological data (brainwaves, EDA, HRV) without creating "dashboard fatigue." We solved this by using a card-based summary system on the Home screen, hiding the granular details behind expandable cards and the dedicated Vitals page.
  • Avoiding "Fake Precision": In speculative design, it’s tempting to invent futuristic numbers (e.g., "You are 83% stressed"). We rigorously avoided this. Instead, we focused on qualitative states and trends (e.g., "Strain is rising... last break 94 mins ago"), which feels more believable and less authoritarian.
  • Designing the Rewrite: Conceptualizing how an OS "rewrites" another app's interface was difficult. We had to invent new UI patterns—like the "Mental State Post"—that felt native yet interruptive enough to break the doomscroll cycle.

The Future of Cove

Cove is a vision for a more humane digital future. While the specific technologies (like mass-market e-tattoos) may still be emerging, the need for cognitive sanctuary is immediate. We hope Cove inspires designers to build interfaces that respect human limits and protect our attention like the precious resource it is.

Built With

  • figma
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