Not having an idea... The go-to plan was AR (shoutout to Norms for introducing AR in Unity to me, what up!)
How it works
Magic...but actually, Qualcomm's Vuforia API/package. Developed on Unity in C#.
Challenges I ran into
Physics for objects as a child of the intended AR "host." The registered objects for the AR goodies to reside on messes up the physics of said AR goodies, and that was not fixed on time, and thus it is gitchy in one mode.
Accomplishments that I'm proud of
Getting responses from mobile touch input. Everybody loves interactivity!
What I learned
Gained a better understanding of working around Unity, as well as Vuforia.
Glitch improvements and actually going all the way with adding a full-blown interactive AR experience, rather than just models and prototypes.