Physics is a subject that many students dread over the course of their educational careers. We want to create educational tools that allow students to explore and learn about physics principles in fun and engaging ways.

What it does

Our project is an augmented reality collision simulator that will allow users to interact with virtual spheres. It will allow users to better understand the physics behind collisions and gravity.

How we built it

We utilized and Intel RealSense D435i to capture depth and rbg images from the environment. The depth images are used to segment out objects that are placed close to the camera and turn them into surfaces for the virtual spheres to interact with. All images processing and physics were done in OpenCV and python.

Challenges we ran into

Definitely the time crunch of the hackathon. There was so many ideas that we had hoped to implement and it was difficult to choose what to try to fit in.

Accomplishments that we're proud of

We managed to make a fun and enjoyable human computer interface that may have good pedagogical applications in the future.

What we learned

Being our first hackathon there was a lot to be learned about taking a project idea from start to finish in such a short period of time. It was stressful but also a lot of fun!

What's next for Augmented Collisions

Future work would allow users to vary different parameters like the coefficient of restitution and the force of gravity with an intuitive GUI to allow users to be able to learn more about these physics principles.

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