What we built...
In this hackathon we completed building a multiplayer cooperative VR PVE open world where users can begin killing NPCs together and earning the $AUG token on the BTTC chain.
We have released a test build for this hackathon that uses the Oculus Link cable and will build directly to your headset. You can then pair your BTTC mobile metamask wallet and sign a message to link your wallet to the game. This uniquely identifies you throughout the game.
We also completed the itemization and invetory system along with the server to distribute the $AUG token and exchange the token for the first $AUGI NFT items.
Augment Metaverse for Oculus Quest on BTTC (Builds directly to headset with Oculus link cable) https://drive.google.com/drive/folders/1MRFjbBQHCfKRpWQkxSj4xjejBw6rGMTY
$AUG Token Contract on BTTC mainnet
https://bttcscan.com/token/0x5a7e1a5217bb7a16317231b946507be12fb8224d
$AUGI Contract Contract on BTTC mainnet https://bttcscan.com/address/0xa08f212899610e6ad099c850ab4e447f9efc0599#code
PVE Stucture
Take on the biggest and baddest that the Augment metaverse has to offer in our PVE system based on item progression and teamwork. Users start by killing basline NPCs around the space station to earn $AUG, which is used to purchase $AUGI items that strengthen the player, introduce character specialization (tank/healer/damage), and allow for larger-scale cooperation with other players to defeat seasonal raid bosses and dungeons with increasingly difficult enemies.
Players gain $AUG by defeating NPC monsters in the open-world or in Dungeon instances. Fighting monsters in the open-world poses no threat to the Player’s $AUG, $AUGD, and $AUGI. The player will lose nothing on death in the open-world.
Dungeons allow players to join groups of other players to defeat difficult monster encounters, including multiple Dungeon Bosses. These monsters have a much higher chance to drop high-value $AUGD items than open-world monsters, drop more $AUG than open-world monsters, and are more difficult to kill.
When joining a dungeon, players are required to lock their $AUGD and $AUGI items into a contract as a “stake”. Failure to complete the dungeon in a specified time causes durability loss on items and ends the Dungeon resulting in no loot. When an item’s durability hits zero, the item ($AUGD / $AUGI) will be burned by the staking mechanism.
Dungeons have increasingly difficult levels that are unlocked by acquiring better quality gear ($AUGD / $AUDI). In order to join higher difficulty levels of a dungeon, players must meet a minimum “item level” requirement. Higher difficulty levels reward players with higher quality $AUG and $AUGD item drops.



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