Inspiration

What if capturing what’s on your mind was as simple as saying it out loud? This question sparked Audio Action

Our thoughts rarely arrive as perfectly structured to-dos. They come as ideas, reminders, plans, things we suddenly remember — sometimes all at once. I wanted to create a productivity experience that works with that natural flow instead of asking people to stop, type, organise and categorise every thought.

What it does

Audio Action is a voice-first to-do experience built to capture and manage everyday actions.

At the heart of the app is the "Tap to record" call to action, which will launch the transcript card. With the play button tapped, users can speak naturally while their words appear on screen as they talk.

The experience extends beyond capture with:

  • Marquee/Ticker — a today ticker keeps upcoming actions visible right from the capture screen.
  • Dashboard — understand activity and progress of your to-dos.
  • My Actions — manage your to-dos and plans.
  • History — revisit previous recorded transcripts.
  • Search — quickly find captured information.
  • Mindstream — a gentle visual stream of your actions, designed to create a moment of accomplishment and reflection.
  • Widgets — keep today's actions visible without opening the app.
  • iCloud Sync — keep your experience synced across devices.
  • iPhone & iPad — experiences designed around each screen size.
  • Dark Mode & Themes — themes to cater to your mood.
  • Octodo 🐙 — the friendly mascot of the app, representing the many thoughts we carry and the journey from thought to action.

How I built it

Audio Action was built from the ground up as an Apple-platform experience, with the interface and interactions designed around a universal app layout(iPhone and iPad) rather than treating the iPad as simply a larger phone layout.

The project evolved organically — beginning with a name and rough wireframe, then moving through the Capture experience, Dashboard, Actions, History, Widgets, uplifting the visual identity, data synchronisation by integrating iCloud Sync and the addition of the Mindstream experience(_designed to create a moment of accomplishment and retrospect).

A big part of the process was iterating on the experience itself — constantly asking what should be visible, what should remain simple and how individual features could feel like part of one cohesive product that can induce a sense of delight as someone uses the product.

Challenges I ran into

The biggest challenge wasn't simply getting features to work. It was figuring out how all the pieces should come together without making the app feel complicated.

Every new capability raised another question:

Does this actually make Audio Action better?

Designing for both iPhone and iPad added another layer of complexity, and building a voice-first experience meant thinking beyond traditional to-do-app interactions.

And perhaps the hardest challenge was knowing when to 'stop adding' and 'start refining'.

Accomplishments that I'm proud of

What started as a rough idea has become a complete product experience. I'm particularly proud of turning the original concept into something that now has: Voice capture → Actions → History → Insights → Reflection along with iPhone and iPad support, Widgets, iCloud synchronisation, Themes, Dark Mode and a distinctive personality through Octodo.

But perhaps the accomplishment I'm most proud of is Mindstream.

It's a small idea, but it represents something important: productivity doesn't always have to ask "What haven't you done yet?"

Sometimes it can simply say: "Look at how much you've already accomplished. or plan to undertake"

What I learned

Building Audio Action reinforced something simple: A product isn't defined by how many features it has, but by how thoughtfully those features work together.

I learned to iterate, question my assumptions, simplify where necessary and pay attention to the emotional side of the experience — not just whether something technically works. This is more reflected in the fact that initially I did not have a mascot until I envisioned Octodo.

Most importantly, I learned that turning an idea into a real product takes far more than writing code. It takes patience, experimentation and a willingness to rethink your own ideas.

What's next for Audio Action

Audio Action is now approaching its next big milestone: going from something I've built to something I can put into people's hands.

The final touches are underway as I prepare for App Store review, while also creating the product landing pages, marketing material, privacy policy and terms & conditions.

And, every now and then, I find myself looking back at where this all started.

In Week 1 of August 2026, Audio Action was just a figment of my imagination — a name, a rough wireframe and a thought.

Now it's real. With the app now live, the next chapter belongs to the people who will use it. Until next time… one thought became an idea, an idea became an app, and now the real journey begins.

Audio Action — Turn your thoughts into action in seconds

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Updates

posted an update —

Week 8 — Audio Action Product Video

Giving the product a moment to tell its own story.

With Audio Action finally out in the world, it was time to step back from building and put together something that could capture the experience itself.

This week, I created the Audio Action product video — a short look at the experience, the interactions and the idea behind turning thoughts into action.

It was an opportunity to bring together all those little details I had been working on for weeks and show how they come together as one experience.

From the voice-first interaction to the visual design and the little moments throughout the app, the video became a way of telling the Audio Action story without needing to explain every part of it.

After weeks of building, it felt good to finally press play and simply watch the product come to life.

Turn Your Thoughts Into Action in Seconds.

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posted an update —

Week 7 — From App Store Review to Going Live

The most nerve-racking wait — followed by one of the proudest moments. After weeks of building, designing, testing and polishing, I finally hit Submit for Review. With the hackathon deadline getting closer, I couldn't help but wonder — would Audio Action make it through in time?

To my surprise, Audio Action was approved on the first attempt — and quite quickly too. And then came the moment I had been waiting for: Audio Action was LIVE on the App Store.

What started as an idea was now a real app that people could actually download and use. Such a proud and humbling moment.

A huge thanks to RevenueCat for the opportunity and the motivation to take an app from ideation to release in a little over a month.

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posted an update —

Week 6 — Time for the RevenueCat Paywall

Turning a product into something ready for the real world. With the core experience coming together, it was time to tackle another important part of building a real app — monetisation.

This week, I spent time exploring the fascinating canvas of the RevenueCat Paywall Builder and putting together the paywall experience for Audio Action.

What surprised me was just how easy it was to experiment, configure and bring the experience together. And then there was Rico, RevenueCat’s AI assistant, which quickly became a surprisingly useful companion while working through the paywall.

It was another important step in the journey — moving Audio Action from something I was simply building into something that was getting ready to be shipped to real users.

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posted an update —

Week 5 — App in Its True Habitat

From lines of code to something that actually feels alive. There’s something special about seeing an app you’ve been building for weeks finally run where it belongs—on a device. By this stage, Audio Action had moved well beyond an idea or a collection of screens. The pieces were coming together into a real experience, and seeing the app run on my iPhone made everything feel more tangible.

The code, the UI, the interactions, Octodo, the animations — all the small decisions I had been making along the way were finally coming together on an actual device. It was one of those moments where you pause for a second and realise: this thing that existed only in my head is becoming real.

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posted an update —

Week 4 — Building Momentum, Bit by Bit

From a phone-sized idea to an experience designed for Apple devices.

By this stage, Audio Action was growing into something special. The experience was taking shape across Capture, Dashboard, My Actions and History, while I began adapting the product specifically for iPad rather than simply scaling up the iPhone interface.

The larger canvas opened up new possibilities for presenting information, while Dark Mode and themes helped establish a consistent visual identity.

And somewhere along the way, Mindstream emerged — a deliberately different way of looking at your to-do actions. Instead of another checklist, your tasks gently move across the screen, creating a small opportunity to pause, reflect and recognise everything you've already accomplished.

It was becoming clear that Audio Action wasn't only about getting things done. It was also about appreciating the journey along the way.

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posted an update —

Week 3 — Audio Action Gets a Face

Turning everyday thoughts into things you can do.

This was the week Audio Action began to feel like a product. The first version of the landing experience came together around a large Tap to record CTA, with the spoken words appearing on screen as the user talks. I also introduced the Today Marquee ticker, keeping the day's actions visible right from the capture screen.

And then came Octodo I wanted Audio Action to have a personality — a character that could represent the many thoughts and actions we carry every day. Combining Octo (taken from Octopus) and Todo, Octodo became that little companion at the heart of the experience.

Eight arms. One little companion. Helping turn thoughts into action.

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posted an update —

Week 2 — Giving the Idea a Home

From capturing a task to understanding the bigger picture.

With the core idea established, I started thinking beyond simply recording a to-do. What happens after you capture a task? How can the app help users understand their activity rather than just accumulate another list?

That led to the early Hub/Dashboard concept — a space for activity, statistics and a broader view of what the user is accomplishing. It was an early step towards turning Audio Action from a voice-input experiment into a more complete productivity experience.

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posted an update —

Week 1 — Finding the Name, Finding the Direction

Sometimes the first thing you build isn't the app. It's the idea.

The journey began with a simple question: what should this app actually be? After exploring names like Talk Tick, Talk Done, The Tick, and Record Tick, I finally landed on Audio Action — a name that captured the bigger idea I wanted to explore: Speak → understand → act. With the direction taking shape, I created the first rough wireframe. It was simple and far from the product it would eventually become, but it was the first time Audio Action existed outside my imagination.

The idea had a shape.

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