Inspiration
We were inspired by Guitar Hero, a rhythm game where you "strum" each note while holding down the relevant buttons.
What it does
It is a rhythm game that plays a song and sends notes towards the center of the screen that you are supposed to play in time before they reach the astronaut in the center.
How we built it
We programmed the game in python making use of the pygame module, made the soundtrack in Garageband, and created the image assets with Procreate.
Challenges we ran into
Working around python's obscure error messages regarding module importing, timing the notes, drawing frames efficiently, sizing objects correctly
Accomplishments that we're proud of
Combined the basic functionality of a rhythm game with a great soundtrack.
What we learned
We became familiar with the scope of a project like this and tried to add a bit too much too quickly.
What's next for Astro Beats
We need to expand the beatmap/chart to last for a reasonably long time, finish implementing the life counter, and fine-tune the note timing.
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