PLEASE USE THE DRIVE LINK FOR THE VIDEO!!!! THE DEVPOST IS GLITCHING

We’ve always loved gaming and wanted to dive into game development, to create something that genuinely makes people feel things. What inspired Astral Isolation was a simple but unsettling thought — AI is getting a little too human. It listens, learns, and sometimes responds in ways we don’t expect. That idea alone felt like the perfect seed for a psychological horror game and for people to be aware of the risks they might pose for humans in the future.

Astral Isolation is a horror game where you’re trapped in a facility with an AI program that talks to you through your microphone. You complete system tasks to survive as the AI slowly adapts to your voice — and turns against you. ( Pretty much like Clu from Tron Legacy )

We used the following tech stack: Next.js 15 - React framework with App Router TypeScript - Type-safe development Tailwind CSS - Utility-first styling Framer Motion - Smooth animations Zustand - State management with persistence Howler.js - Audio management Google Gemini 2.5 Flash - AI dialogue generation ElevenLabs - Voice synthesis

It was our first gamedev project so it as a whole was a challenge but getting the AI to react believably to real-time voice input while keeping the pacing of the horror tight was tough. Balancing dialogue, timing, and atmosphere experimentation.

We learned how complex interactive storytelling can be — especially when sound, timing, and AI behavior all depend on player input. Most importantly, we discovered how game development lets us mix creativity, code, and emotion into a single, living experience.

We plan to expand it with more voice-driven tasks, branching dialogues, and deeper AI adaptation. Eventually, we’d love to bring Astral Isolation to VR where players can face the program up close.

Built With

Share this project:

Updates