We wanted to build something fun for our first game jam. The classic ATARI 1979 classic Asteroids is something we all fondly remember, and wanted to build a faithful 2019 recreation of it. The joke today is every new game is a battle royale, so we built:


It's basically asteroids on steroids. Skill abilities, multiplayer sessions, asteroids spawning galore. We didn't get to finish every feature for Indie Spacejam, but we made a fun single player game

What it does

You are a lone ship. Surrounded by a never ending amount of asteroids. The goal is to survive as long as possible

How we built it

We built it using PhaserJS alongside with NodeJS for our backend.

Challenges we ran into

Multiplayer concurrency sessions. Our frontend PhaserJS game framework didn't play nicely with websockets. Different physics engines parsing data, etc

Accomplishments that I'm proud of

Finished a fun working product

What I learned


What's next for Asteroid Battlegrounds

More features

  • Skill abilities, different modes

Built With

  • phaserjs
Share this project: