Inspiration
Entry for Ludum Dare 38
Created at the Seattle VR Hackathon V
What it does
VR World with creatures you can indirectly effect.
Walk around the world, add rain or pick up inhabitants.
The World can change based on the mood of the planet.
How we built it
This experience was built for the Vive using Unity assets and other free online resources. We started with NewtonVR.
Art Assets
World Inhabitants - CHBI-09 by Cameron Nickson is licensed under CC Attribution
Also used Flowey the flower by Ghirahimlink is licensed under CC Attribution
Icons made by Freepik from www.flaticon.com is licensed by Creative Commons 3.0 BY
Sounds
Ambient Ambulance - Jingle Punks | YouTube Audio Library
Nature's Cry by URAssets - Unity Asset Store
Forest Song by FoolBoyMedia - freesound.org
Autumn Forest Winds by Akacie - freesound.org
Challenges we ran into
We had some internet connectivity issues and found its hard to collaborate when the machine that runs the VR game, can't connect to the asset store, or other members of the team. This is why everyone should carry a flash drive in your computer bag!
Once our interactions were implemented, we tried to find a way to give players a goal so it felt more like a game, and less like a simulation.
Accomplishments that we're proud of
Built the AI for the creatures to walk around the world.
Created dynamic texture colors for the planet.
What we learned
How to implement wander AI on a sphere.
How to use audio mixers.
What's next for Asteroid B 385
Sleep and recording a Video of gameplay to capture the experience.
Built With
- newtonvr
- unity
- vive

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