Inspiration

playing a lot of rogue-like dungeon crawlers, wanting to create one without combat

What it does

it's a rogue-like museum crawler where you collect pieces of art, but everytime you move to a new screen, the time counts down. Also you have no map. Better not get lost.

How I built it

with lua

Challenges I ran into

not being able to properly call functions

Accomplishments that I'm proud of

making it work

What I learned

that working alone is probably not the best idea, but if you don't care about graphics, it's fine

What's next for Art Heist

making sprite art

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