Inspiration

I wanted to make arrow-escape puzzles feel fast, competitive, and exciting.

What it does

Spins classic Arrow escape games on fast track. Race AI rivals by releasing arrows in the right order, avoiding blocked routes, waiting for opportunities and scoring before time runs out.

How we built it

TypeScript, Three.js, Vite, and Colyseus server. Codex with GPT-5.6 SOL accelerated the puzzle solver, AI, 3D board, UI, and multiplayer foundation.

Challenges we ran into

Keeping every generated puzzle solvable while adding difficulty, robust Level Editor, AI behavior, online bots and real time gameplay.

Accomplishments that we're proud of

Super smooth multiplayer experience, Its real time yet server load is kept min with WebRTC

What we learned

Good puzzle games need clear feedback, fair difficulty, and when we add fast interaction—not just more complexity.

What's next for Arrow Rivals

More curated levels, live multiplayer testing and continued polish till we crash!

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