We wanted to build an engaging interactive game that could be played with friends anywhere and encouraged collective problem-solving.

What it does

It is a shared AR experience that brings people together by creating an interactive 3D Tetris game.

How we built it

with magic and love (we'll update this after some rest)

Challenges we ran into

Finding the location and orientation of multiple cameras with respect to a single landmark (similar to the problem CoSLAM and GPS solve)o

Handling multiple recursive async calls while maintaining the correct lexical scope

Accomplishments that we're proud of

Integrating a game engine with Firebase

What we learned

Interacting with AR objects (hit detection)

What's next for TetrisAR

ARTris will be a real-time, multiplayer, 3D AR Tetris game, creating an engaging AR experience.

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