Plan
Here is the link for our business plan: https://docs.google.com/document/d/1oBgPyO9pyNoALsNB94jSBAhFN_wjZfVblgC-SwBKu4E/edit?usp=sharing
We are going for the most real-world applicable and entrepreneurial awards. Although this is just a proof of concept, the potential later on as we expand on this idea is limitless. If successful and implemented, the future of learning would change forever.
Inspiration
We have a vision for this project: to change the way we study. After many drafts and ideas planned out, we created a small proof of concept project to begin prototyping the different game models that we can design to see which form works best for learning and productivity.
We wish that someday, we can turn this into a multiplayer game where other people can create content and study sets, similar to the Quizlet business model, but with a focus on making it rewarding. Then, we hope that educators and teachers will have the ability to surround their curriculum around this application, where elementary, middle, and high school classes can now learn in a fun and addictive manner where studying becomes a video game.
With this, we have the potential to change the landscape of how our future generation learns. More than 60% of high school dropouts say they dropped because of boredom. By changing the mindset of school and study, we can make a significant difference in millions of lives.
For now, the task is to find the best game model, and here is one of our prototypes. As we expand, we will add features and grow a userbase.
What it does
Project Aristotle harnesses the addictive nature of games like Cookie Clicker and Adventure Capitalist to make you more productive.
Here, you have the ability to draft out tasks, schedule them, and track how long it takes you to complete them. Then, once you complete a task, you can cash it in for a cash gain on a unity game. This game takes the concept of Cookie Clicker with your own business tycoon, where you can buy up companies, generate more cash, and buy upgrades.
By leveraging this addictive nature, we make doing tasks bring an instant reward. That way, we can turn a long workday into something that we love to do like a video game.
How we built it
This project was built with React and Unity integrated together.
Challenges we ran into
The drag and drop interface and other UI interface elements took a very long time to get right. The game system also got complex very quickly and ran into many errors trying to process files.
Accomplishments that we're proud of
We are proud that we have a working demo that we can now test to see how fun it will be to be productive!
What we learned
We learned a lot about UI, data, prototyping, and working in general.
What's next for Project Aristotle
We will reform this into a production build and run lengthy tests to measure how enjoyable it is.
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