Inspiration

GameBoy, arcade games, design with limitations

What it does

Plays no brakes racer

How we built it

Prototyped with ASCII graphics, transcribed music

Challenges we ran into

Bandwidth and dynamic memory limitations

Accomplishments that we're proud of

Pixel-level control over the OLED display and formatting game music to play on the buzzer

What we learned

What's next for ArduinoBoy

Fully building out AV support to play .mp4 files at 1 fps

Built With

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