Inspiration
GameBoy, arcade games, design with limitations
What it does
Plays no brakes racer
How we built it
Prototyped with ASCII graphics, transcribed music
Challenges we ran into
Bandwidth and dynamic memory limitations
Accomplishments that we're proud of
Pixel-level control over the OLED display and formatting game music to play on the buzzer
What we learned
What's next for ArduinoBoy
Fully building out AV support to play .mp4 files at 1 fps
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