Even the most prestigious construction projects run out of planned budget & time. That's because nobody can predict all future project' details for planning. Construction process and its front edge part; Building Information Modeling (BIM), needs improvement as technology is moving forward fast. And we would like to work on it's least noticed aspect: planning. That's where VRanner can be a great help.

VRanner stands for VR and Planner. Not only it combines BIM with VR, but also improves the planning phase. Before anything being constructed, VRanner plunge decision makers into real-life experience of future stages of construction progress. This helps them to notify future problems & difficulties that they will encounter, if they don't prevent them from the beginning.

To develop VRanner, our most effort went into implementation of BIM model with Unity. Then we customized Unity assets to simulate construction phases of a our model. Meanwhile, we equipped it with teleportation. This feature eases navigation inside large site-works.

Our biggest challenge was time shortage, especially that our group was formed only 12 hours before the deadline. But we are proud of our time-management skill, dedicated team members, and the creative idea that we could work on during this short amount of time.

Combination of BIM-based planning and VR opens many new opportunities for further work, each can improve different aspect of building process: improving profit-margin, planning, and safety during the work.

BR

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