Minecraft, Microsoft HoloLens

What it does

Key Features: -library of templates, and components -user modifiable components -component placement and manipulation will be the key activity in developing larger structures -benefit of architech is it provides a platform for generative design growth. -cost dimensions Process: 1) scan area or measure area of space ( select a physical anchor usually a surface)> template footprint gets made 2) input template > template options appear and allow user to enter parameters relevant to the assembly OR drag and drop component.
3) create assembly modules for rapid design > increase complexity ( rendering, functional blocks)

How I built it

We used Unity and Vuforia to develop an augmented reality experience that gives the look and feel of what we want in the final version of our application.

Challenges I ran into

Limitations: license, technical difficulties with hardware

Accomplishments that I'm proud of

Had to start over multiple times, but we did not change our goal rather rearranged our resources!

What I learned

Unity, Android Studio, Augment App, Google Tango

What's next for ARchiTech

-Barcode Scan > component search and identification > mapping Tags> alerts flags -Sharing/viewing experience -Games: challenges to overcome industry obstacles

Share this project: