Inspiration
Minecraft, Microsoft HoloLens
What it does
Key Features:
-library of templates, and components
-user modifiable components
-component placement and manipulation will be the key activity in developing larger structures
-benefit of architech is it provides a platform for generative design growth.
-cost dimensions
Process:
1) scan area or measure area of space ( select a physical anchor usually a surface)> template footprint gets made
2) input template > template options appear and allow user to enter parameters relevant to the assembly OR drag and drop component.
3) create assembly modules for rapid design > increase complexity ( rendering, functional blocks)
How I built it
We used Unity and Vuforia to develop an augmented reality experience that gives the look and feel of what we want in the final version of our application.
Challenges I ran into
Limitations: license, technical difficulties with hardware
Accomplishments that I'm proud of
Had to start over multiple times, but we did not change our goal rather rearranged our resources!
What I learned
Unity, Android Studio, Augment App, Google Tango
What's next for ARchiTech
-Barcode Scan > component search and identification > mapping Tags> alerts flags -Sharing/viewing experience -Games: challenges to overcome industry obstacles

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