Inspiration

I was always a fan of archery. This includes movies, game, the actualy sport, etc. Along with this interest, I also love strategic games where you can outsmart your opponents. What better option is there than the classic game tic-tac-toe. Especially with only 12 hours to work on this game, this was the best option for me.

What it does

This game requires two players to play. The objective of the game is the same as tic-tac-toe, connect 3 X's or O's in a row either horizontally, vertically, or diagonally to win. However, there is a twist where you have to aim with the bow and arrow to confirm your turn. Miss your shot, and the turn goes to the next player.

How I built it

Unity Engine was used for the level design, soundboard, playability, scripting, and basically the entire functionality of the game. The primary language used by Unity is C# so all of the movement, bow and arrow, and tic-tac-toe game were programmed with C#.

Challenges I ran into

Time was definitely something I struggled with, as there were many bugs near the submission time. However, with hardwork and dedication, I was able to overcome that time barrier and finish a working prototype on time.

Accomplishments that I'm proud of

Actually being able to put out a working prototype by the deadline made me happy that I was able to display my skills to everyone. I like how the game turned out to be in the end (although it could use some polishing).

What I learned

I learned that time is very valuable, especially with the time constraint. It made me realize that the industry will put a lot of pressure on you similar to this. So to overcome it, I must stay diligent and ready to dedicate my time.

What's next for Archery Tic-Tac-Toe

The next steps for this game is to polish it and then getting ready to release it on itch.io.

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