After seeing the breakout success that was Pokemon Go, my partner and I were motivated to create our own game that was heavily tied to physical locations in the real-world.

What it does

Our game is supported on every device that has a modern web browser, absolutely no installation required. You walk around the real world, fighting your way through procedurally generated dungeons that are tied to physical locations. If you find that a dungeon is too hard, you can pair up with some friends and tackle it together.

Unlike Niantic, who monetized Pokemon Go using micro-transactions, we plan to monetize the game by allowing local businesses to to bid on enhancements to their location in the game-world. For example, a local coffee shop could offer an in-game bonus to players who purchase a coffee at their location.

By offloading the cost of the game onto businesses instead of players we hope to create a less "stressful" game, meaning players will spend more time having fun and less time worrying about when they'll need to cough up more money to keep playing.

How We built it

The stack for our game is built entirely around the Node.js ecosystem: express,, gulp, webpack, and more. For easy horizontal scaling, we make use of Heroku to manage and run our servers. Computationally intensive one-off tasks (such as image resizing) are offloaded onto AWS Lambda to help keep server costs down.

To improve the speed at which our website and game assets load all static files are routed through MaxCDN, a continent delivery network with over 19 datacenters around the world. For security, all requests to any of our servers are routed through CloudFlare, a service which helps to keep websites safe using traffic filtering and other techniques.

Finally, our public facing website makes use of Mithril MVC, an incredibly fast and light one-page-app framework. Using Mithril allows us to keep our website incredibly responsive and performant.

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