Inspiration
- We mainly found inspiration from the classic arcade game Pac-Man, but our idea eventually evolved over time to become our final product.
What it does
- In our game, you play as a hammer handyman who is trying to fix all the arcade machines that keep being broken by these kids!
How we built it
- Our team used Unity as the software for making our game. C# was the programming language that was used. *For the audio, BeepBox, Bfxr, and Audacity were all used to make the short music clips and the sound effects. The background music is "Funny Bit" by David Renda at link. The font we used was called "Press Start 2P" by CodeMan38 from Google fonts.
Challenges we ran into
- When the challenge first started, most of us did not have Unity installed onto our computers. The process was long and painful (and should have been done the night before), but we were eventually able to install Unity.
- Most of us had never used Unity, so we had to learn from scratch.
- This was our first time attending hackUMBC, so it was challenging for us to work as a team.
Accomplishments that we're proud of
- As a team, we were able to create a main game loop with an objective and enemies that create a challenge for the player in 24 hours with people we did not meet before prior to this event.
What we learned
- We learned how to use Unity and the importance of maintaining our Github.
What's next for Arcade Rush
*Probably nothing...
Built With
- audacity
- beepbox
- bfxr
- fesliyanstudios.com
- graphicsgale
- unity
- visual-studio-code

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