We argued over whether or not to build a precision game or a high soeed game for a long time. So a precision game that is broken into 30-second chunks was a perfect combination of the two. The idea of being a judged spawned from an idea to make a scary/scicological game because sentencing people to death takes a mental toll.

What it does

The user is presented with a document of the criminal record of a villager and has to decide, based on several facts, if the villager committed the crime or not.

How we built it

Challenges we ran into

Accomplishments that we're proud of

What we learned

What's next for Arbiter

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