I originally had the idea to try and replicate Wizard Chess from the Harry Potter series, but I realised that I wouldn't have enough time to do animations, and so I focused on Voice Control.

What it does

ARChess uses an AR Marker to display a Chess Board and allows you to move and capture the pieces by both Text and Voice Command

How I built it

To build this, I used Unity with Vuforia to provide AR Functionality. I used the Microsoft Speech API to build the speech recognition component.

Challenges I ran into

  • Vuforia kept crashing
  • The speech recognition couldn't understand single letters

Accomplishments that I'm proud of

  • Implemented AR
  • Implemented Speech Recognition

What I learned

  • How to use Unity
  • Implementing Speech Recognition with Keywords

What's next for AR Chess

  • Implementing more rules
  • Adding detection for when someone wins.

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