Inspiration
Within the last last year, the pandemic has placed many restrictions on how we interact and how many things we can touch. For that reason, ARCheckers was developed to reduce these restrictions.
What it does
The ARCheckers enables users to play the game of checkers in augmented reality.
How we built it
ARCheckers was built using the ARkit and other modules from Xcode.
Challenges we ran into
1) Ample experience with AR/VR development 2) Creating original 3D models 3) Working with SignIn APIs while maintaining user privacy 4) Tracking movement of 3D pieces
Accomplishments that we're proud of
1) Scaling of 3D objects in AR screen 2) Selecting pieces in the AR 3) Moving pieces using gesture recognitions 4) Tracking player movements in a 3D space 5) Integrating text in AR 6) Tackling a novel technology for the first time
What we learned
1) How to create a basic AR-based iOS app 2) How to use the Apple's ARKit and SceneKit APIs 3) How to use OAuth for third party authentication 4) Aspects of swift coding 5) Using user experience to shape the development of applications
What's next for AR Checkers
1). Allow sign in from third party applications. i.e. Google and Apple 2). Add user profiles to store player statistics 3). Use of AI for player to play against computer 4). Improve location tracking accuracy 5) Renovating chess and board models 6) Help and settings menu
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