Inspiration
Water covers 70% of the Earth. Plastic pollution is increasing exponentially and threatening not just marine ecosystem, but also human health. According to research, by 2050 there will be more plastic than fish in the world's oceans. We wanted to educate and find solutions to the problem of ocean plastic pollution.
What it does
Participate in a compelling VR experience that raises awareness about the importance of ocean cleanup. Users excited to immerse myself in a virtual environment where they can experience the beauty of the ocean, learn about the plastic pollution issue, and be part of the solution.
How we built it
Used the Unity game engine to create immersive ocean VR world with fauna and organisms. Imported various packages and wrote scripts for the interactivity of the environment. Then we integrated the Google PaLM2 API text and chat for information interactivity and Square API for invoicing.
Challenges we ran into
Unity's game engine can support a lot of interactivity but there's a high processing cost for recreating the complexities of an ocean ecosystem. Unity doesn't have a out of the box API management system so had to write custom scripts for integrating Google AI PaLM2 and Square API.
Accomplishments that we're proud of
Used a game engine to create an enriching experience that seeks to educate and potentially address a real world issue while integrating AI & Payment APIs.
What we learned
How to leverage both Google and Square API's together for a good cause as well as learning how to use them by reading their documentation.
What's next for AquaVista
Try to create a non-profit based on the idea. Seek partnerships with ocean related organizations such as Museums, Aquariums, Ocean Parks, and Schools. We can provide the recreation/education tool for low to no cost and use end-user donations for ocean cleanup. Look for various opportunities to promote the cause and the tool as ocean covers 70% of the planet.


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