The genre and audience

The game is a combination of mechanical dissection from Fruit Ninja and the usual tap in the style of the underwater world and its inhabitants, plus logic tasks.

The target audience is people who own devices running iOs and Android. The appropriate players age is from 6 to 40 years.

There are similar projects in the market – Fruit Ninja and its clones, but in this game, these ideas will be improved.

The gameplay

There are two object types:

The flow objects: The game objects that the player can "cut" - fish, plankton, algae, debris, mines, and so on. All of them follow in different trajectories.

The player objects: The objects that the player can ‘buy’ for passing through the levels. After the purchase they get into the "aquarium". Each object has its own properties and can be improved. When starting the game, the player is invited to place these objects in the game locations. The location points should be arranged for each object in advance.

The examples of objects: «Ball Fish» - When clicking on the fish it swells, increases in size, spitting fish sailing by on its spines. It may break off the spines against the metallic raffles. Improvements - the length of spines, the spine material, the speed of swelling. In the swelled condition the fish stays for "N" amount of time, then blows off and is kept in cooldown for 2 – 5 seconds. After that the fish is active for a click. «Starfish» - When clicking on the fish it starts rotating around its axis on the blade edge and cut other fish with it. One may tap the screen and hold some line. The starfish will cut every fish on the way of the path. «Electric eels» - They are arranged in a pair in the opposite corners. When clicking on one and another eels there an arc being created, which kills the fish that get on it.
«Stuck fish, or Squid» - The fish floats on a small radius and slows the fish in a certain radius, releasing different substances.. «The fish with a flashlight» - a bait-fish that floats in a certain radius. The fish that got into the zone float after the fish in its radius. The fish is effective in combination with the other fish.

A player experience case – using the bait-fish, the player traps the fish from the upper flow, where the dissection and placement of objects is forbidden, into the lower flow, where the player cuts the fish or the fish floats towards the Ball-fish, which strings them onto the spines.

The limiting resource is oxygen. Oxygen tank can be improved. The maximum improvement gives 2 minutes of the game.

Also there should be special "air" fish, which will bring additional oxygen to the player in the stream. To kill them there should be used a special method. For example, only on electricity, either from the spikes, for each level in different ways.

Diverse litter and underwater mines could be obstacles to the player. Even predator fish can absorb the game objects.

For example, when a collision with a mine starfish, an explosion occurs and the displacement of the object by the blast.

New Worlds - anything from oceans and rivers of the planet, to the planet "Sikaprr-19" swamps, which are home to robotic fish.

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