Inspiration We mainly were inspired by Cookie Clicker and Neko Atsume, and we tried to implement aspects of both through the clicking mechanism and collection of fish. However, we were influenced by numerous other games, as reflected through the rank system, special abilities, and gold accumulation.
What it does It functions as a singleplayer game that involves the accumulation of fish and gold.
How we built it We began with the development of objects and artwork, and from there figured out details and how it would operate.
Challenges we ran into Initially, we planned to have more features, but unfortunately ran into time constraints.
Accomplishments that we're proud of The artwork was nice, and eventually we were able to successfully include many functions we planned.
What we learned We learned how to work together as a team and make decisions on the go when required.
What's next for Aqua Atsume more development and additional features