Inspiration
Games like Superliminal that mess with your expectations while playing, while taking cues from story games for how to pace our game.
What it does
This is a game about figuring out the workings of a world called Apple Planet and interacting with the civilians in it.
How we built it
Entirely in Godot, with assets made in LibreSprite and Blender. The dialogue system is not ours, as it is the Dialogic addon and we do not claim ownership over it.
Challenges we ran into
Main thing we ran into was figuring out git and how to merge our changes when we made sweeping changes to the game.
Accomplishments that we're proud of
Transitioning from 3rd person to 1st person in the middle of development, figuring out git/github.
What we learned
How to use Github Desktop, 2d elements within 3d scenes in Godot
What's next for Apple Planet
Maybe a 3rd phase or a sequel? At minimum, we want to add better graphics.
Built With
- blender
- dialogic
- gdscript
- godot
- libresprite
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