Inspiration
- Hackathon theme
- - Hyrule Compendium, from Breath of the Wild and Tears of the Kingdom
What it does
- Given a picture it will analyze it and find it in a flower data base and inform the user about attributes. It is gamified, as picture taken of a flower not taken before will unlock the entry for the player.
How we built it
- Database: sqlite
- Programming language: Golang
- Fronten Library: charmbracelet/bubbletea
Challenges we ran into
- As the frontend is terminal based, how one handles the state and draws on the screen is significantly different from a web or application render.
Accomplishments that we're proud of
- Got the main application cycle running and set up the database.
What we learned
- Database management
- Go Programming Language (first time using it)
- TUI base libraries
What's next for Apothecary
- Go deep into the game aspect of it. Rendering the UI with a game engine is the first step.
- Discover Mode: Pictures unlock entries for you to grow your collection.
- Instant Mode: Unlock everything instantly so that you can eat the plants right away.
- Make it a mobile centered app to use camera.
- Use phone's proeccesor for learning on pictures taken.
- Actually use AI and neural networks.
- Just reached the point of taking an image and turning it into a matrix.
- Give more information about the flowers.
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