Inspiration

We were inspired by other educational games we've seen at hackathons

What it does

A game about combining materials and deconstructing them to survive!

How we built it

Using Unity

Challenges we ran into

Communication and overwriting each others work

Accomplishments that we're proud of

The whole thing

What we learned

Using Unity more efficiently

What's next for Apollo

Maybe we can make it fully functional and many new features

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