Inspiration
We were inspired by other educational games we've seen at hackathons
What it does
A game about combining materials and deconstructing them to survive!
How we built it
Using Unity
Challenges we ran into
Communication and overwriting each others work
Accomplishments that we're proud of
The whole thing
What we learned
Using Unity more efficiently
What's next for Apollo
Maybe we can make it fully functional and many new features
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