What it do
You play a brick, and you have to outrun other bricks, triggering traps and infecting them with a blue color. If the bricks are hit by a trap, they die. If the bricks get infected, and you touch the big infected brick, they die. If you touch a small brick, you die.
How I built it
Unreal Engine 4 and some minimal coding
Challenges I ran into
Not really lmfao, they're just bricks
Accomplishments that I'm proud of
What I learned
Bricks are pretty neat
What's next for Apex Bricks
I don't think there should really be a "next"