Due to COVID-19, we can no longer go to cafes or libraries to study together with friends. Instead, we’re usually stuck in our rooms and end up wasting the day on TikTok or Instagram. COVID-19 has also made social connection a lot harder, so we wanted to create a solution that would tackle these two major problems.
What it does
Antisocial forces you to work with your friends to meet shared goals based on productivity and social media limits. It incentivizes the user with social rewards that they can choose, but provides examples like movie nights, picnics, or socially distanced coffee dates. Teams, made up of 3 users, can also choose to compete with other teams for the highest task completion percentage and lowest social media usage.
How we built it
We used Figma to create a mockup of our app idea.
Challenges we ran into
We struggled to streamline all of the aspects of our initial idea. At first, we wanted to incorporate different individual goals (like water intake, books read, minutes exercised), competitions and rewards, but that quickly became too complicated both for us and for the user experience. We decided to keep the app focused around task completion and social media usage since we felt they were the most relevant aspects of productivity.
Accomplishments that we're proud of
This was our first hackathon and first time using Figma, so there was definitely a bit of a learning curve, and we're proud we overcame it to complete our project.
What we learned
We learned that it's extremely important to make the design as concise and clear as possible and to use a cohesive style (fonts, colors, text blocks) throughout. Avoiding cluttering up the page and making app functions clear to the user was a lot harder than we initially imagined.