Inspiration
Each of our member had different sources of inspiration! To keep it short however, Jessica’s read on Crying in H-Mart by Michelle Zauner was what interested her on the connection that immigrant children have to their parents’ cooking. And from another one of our memebers, Vencent, he felt inspired to built this project because of his previous experience at NASA, where he meant several Astronauts who expressed that one of their greatest desire during their missions was home-made food!
What it does
Features that are included within this are a functional recipe task list, a dynamic avatar of the loved one the recipe is based on that narrates the scene, and the video recipes with the simulated hands.
To start, the user is to select a pre-loaded recipe done through a recording by their loved one. Afterwards, a task list is generated from the video itself as well as the avatar that is to resemble this loved one. Hands from the POV video will be placed in front of your own for you to then follow the cooking tutorial. Occasionally, the avatar will speak up as it recounts a story that was either stored by the loved one themselves or taken from the video.
How we built it
We used a variety of open-source and offered recourses. Mainly, our project was built in Unity with a basis on the XR Interaction Tool Kit for our MR experience! In addition, we got lots of help from Sponsors such as Ultra Leap, Bezi, and Meta who not only offered great developmental tips but also amazing support.
Challenges we ran into
Our greatest challenge during this hackathon was quite simply compile issues. Throughout the last 4 days and 3 nights, at least one of our members each had a problem where: case A - our Quest 3 Headset just decided to stop working, case B - someone couldn't commit or pull to our Codeberg Repository for whatever reason, and/or case C - when
Accomplishments that we're proud of
Each of us have something we hoped for during this hackathon! For Jessica, this has been her first XR/VR/MR hackathon where she feels very grateful to be meeting and working with such a talented cohort of XR enthusiasts. For Vencent, it was learning about the ever-changing industry shown by the sponsor.
What we learned
C# development, the Unity engine, navigating a Codeberg repo, and more!
What's next for Team #42 - Ancestral Apron
Moving forward we plan to add more diverse recipes to cater to the different various tastes and cultural backgrounds around the world. We also hope to integrate more personal and meaningful story telling into the story, and as well incorporate a deeper level of ShapesXR to delve into a social scene.
Log in or sign up for Devpost to join the conversation.