As a kid we always wanted superpowers and technology be it x-ray vision like superman or holograms like Iron Man.Why not put those with educational material and make learning fun.
What it does
The effect has two aspects.The front cam gives user a realistic feel as if they are looking at themselves with X-ray vision.The back camera allows the user to place a 3D virtual model of human body and interact with it and switch between views like muscle,bones and organs. PS:There is also a easter egg, a treasure hunt game to make learning even more interactive.
How I built it
It was built using Spark AR.The front filter is a face tracker with relevant models laid out according to user face.The back camera effect is a plane tracker which allows user to place 3D objects in their environment and the user can interact with it using object tabs.
Challenges I ran into
A multi-faceted effect with tracking and with soo many aspects lead to a big challenge of asset management and keeping the size to a minimum.
Accomplishments that I'm proud of
The effect successfully went down to around 3 mb leaving space for much more content.
What I learned
Making complex effects using spark AR and best practices.
What's next for Anatomy for Real
Adding more models and more info to make the effect even more informative and interactive.