Inspiration
We wanted to determine which game developers and games in the 1980s to early 2000s where the most popular and measure their the most influence. We also wanted to study a nostalgic video game franchise and how the nostalgia impacts ratings. We formatted the data with excel to analyze
How we built it
We formatted the data with excel and tableau and used the data to create visualizations and assumptions.
Challenges we ran into
We ran into missing data, difficulty formatted numbers, and inexperience with software applications.
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