Inspiration

We wanted to determine which game developers and games in the 1980s to early 2000s where the most popular and measure their the most influence. We also wanted to study a nostalgic video game franchise and how the nostalgia impacts ratings. We formatted the data with excel to analyze

How we built it

We formatted the data with excel and tableau and used the data to create visualizations and assumptions.

Challenges we ran into

We ran into missing data, difficulty formatted numbers, and inexperience with software applications.

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