Inspiration
The Very Hungry Caterpillar and personal life struggles
What it does
You eat leaves, move around, get a score, and can end the game
How we built it
Godot and spiriting with piskel
Challenges we ran into
Making interactable objects
Accomplishments that we're proud of
The spirit work and doing it solo
What we learned
How hard it its how time-consuming the scale of the project is, and how much of a time loss bug fixing is.
What's next for An Inch at a Time
Finish my planned storyboard and caterpillar character arch where he sees his family leave, falls from the tree, climbs a new tree, and flies off as a butterfly
Built With
- godot
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