Inspiration

The Very Hungry Caterpillar and personal life struggles

What it does

You eat leaves, move around, get a score, and can end the game

How we built it

Godot and spiriting with piskel

Challenges we ran into

Making interactable objects

Accomplishments that we're proud of

The spirit work and doing it solo

What we learned

How hard it its how time-consuming the scale of the project is, and how much of a time loss bug fixing is.

What's next for An Inch at a Time

Finish my planned storyboard and caterpillar character arch where he sees his family leave, falls from the tree, climbs a new tree, and flies off as a butterfly

Built With

  • godot
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