Inspiration:
Our inspiration for this game came from the desire to create something fun and exciting yet simple at the same time as to make it fun and easy for the user. We brainstormed a bunch of ideas and we eventually started thinking about games we played as kids and games played by other kids nowadays. Not the really complex and crazy games but simple yet addicting games that people still play to this day like Subway Surfers, Flappy Bird, 2048, Tetris, and Draw Something. All of these games were very simple games yet people loved them so much that the games ended up making millions of dollars. We eventually realized that one key component that made the game so addicting. Just the simple act of trying to beat your own high score, no matter the game, will make you want to keep on playing and playing the game until you beat that score. Once you beat your score, you want to beat it again so you keep on playing and playing and it becomes a never-ending cycle. We created this game to capture the essence of youth.
What it does:
As a kid, nobody liked going to the doctors so we would always make a fuss and our parents always told us that an apple a day keeps the doctors away so we created a game that focuses on just that. An Apple A Day… is a 3rd person pixelated apple shooter game where you are trying to escape from hordes and hordes of doctors who are trying to capture you and take you back to the hospital. You have an infinite amount of apples but as time goes on, the doctors get stronger and faster and you have to do whatever it takes to survive. There are different upgrades that you can use once you rack up 100 points. It's an endless cycle of doctors and you have to keep on fighting or else you'll get taken down by the doctors and taken back to the hospital.
How we built it:
Sites we used to create our game:
Google Docs and Piskel
We used Google Docs to write down all of our ideas for our game We used Piskel to create the different sprites and the background
Repl.it
We used repl.it to design the game(controls, motion, enemies, shooter) Then, we made the different levels of the game Lastly, we cleaned up the code and fixed any bugs in the game
Challenges we ran into:
- Brainstorming ideas
- Trying to turn our ideas into code
- Working in a group where everyone was busy on Saturday
- Time Constraints
Accomplishments that we're proud of:
- Creating a fun game to bring out our inner kid
- Completing the game under the time constraints
- Making it fully clickable
What we learned:
- We learned about game design
- We learned how to locate and fix bugs
- We learned more about python and used that knowledge to make our game better

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